Asked by: Carolyn Harris (Labour - Swansea East)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made on the potential effect of Esports Betting on gambling-related harm.
Answered by John Whittingdale
We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.
The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.
Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.
Asked by: Carolyn Harris (Labour - Swansea East)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what discussions he has had with (a) the Gambling Commission, and (b) gaming operators on the development of Esports Betting.
Answered by John Whittingdale
We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.
The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.
Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.
Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what data and research he has on the player base of people playing (a) loot boxes, (b) social casinos, (c) twitch gaming and (d) e-sports betting.
Answered by John Whittingdale
We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.
The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.
Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.
Asked by: Lyn Brown (Labour - West Ham)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made of the potential merits of establishing (a) a DBS checking process and (b) safeguarding guidance for e-sports coaching.
Answered by Caroline Dinenage
The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors.
To deliver on this, the Secretary of State for Digital, Culture, Media and Sport recently hosted the first government roundtable with the esports industry, discussing a range of issues including the importance of safeguarding to ensure young people can engage with esports safely.
Safeguarding will be a key area of consideration as the government builds on the roundtable, developing plans over the next few months to support the growth of a safe and inclusive esports sector in the UK.
Asked by: Karl McCartney (Conservative - Lincoln)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent meetings he has had with representatives of esports; and what the outcome was of those meetings.
Answered by Caroline Dinenage
The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors. Esports has also come to the fore during the Covid-19 lockdown, offering entertainment and a way to connect with others.
Ministers have met frequently with the creative industries, including meetings with the Creative Industries Council and weekly roundtable meetings during the current Covid-19 crisis which were attended by organisations such as UKIE that represent businesses in the esports sector. There has also been frequent discussion recently between officials and individual esports businesses and organisations.
Asked by: Karl McCartney (Conservative - Lincoln)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media and Sport, what recent meetings he has had with representatives of e-sports; and what the outcomes of those meetings were.
Answered by Caroline Dinenage
The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors. Esports has also come to the fore during the Covid-19 lockdown, offering entertainment and a way to connect with others.
Ministers have met frequently with the creative industries, including meetings with the Creative Industries Council and weekly roundtable meetings during the current Covid-19 crisis which were attended by organisations such as UKIE that represent businesses in the esports sector. There has also been frequent discussion recently between officials and individual esports businesses and organisations.
Asked by: Karl McCartney (Conservative - Lincoln)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Digital, Culture, Media, and Sport, what assessment he has made of the value of esports to the UK economy (a) during the covid-19 outbreak and (b) at other times; and if he will make a statement.
Answered by Caroline Dinenage
Esports has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors. The government continues to consider ways to further support the growth of esports in the UK, and officials have been in regular contact with esports companies to assess the impact of covid-19.