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Public Bill Committees
Online Safety Bill (Second sitting)
Committee stage: 2nd sitting - Tue 24 May 2022
Department for Digital, Culture, Media & Sport

Mentions:
1: Barbara Keeley (LAB - Worsley and Eccles South) The flipside of that is that we could also introduce an offence for uploading a video and falsely representing - Speech Link
2: Kirsty Blackman (SNP - Aberdeen North) Then if you were using it in esports or there was a competition, you could broaden it out. - Speech Link


Select Committee
UK Interactive Entertainment
TOA0014 - Tackling Online Abuse

Written Evidence Oct. 20 2021

Inquiry: Tackling Online Abuse
Inquiry Status: Open
Committee: Petitions Committee

Found: developers, publishers and service companies, working across online, mobile, console, PC, esports, virtual


Select Committee
Gambling Related Harm All Party Parliamentary Group
OSB0151 - Draft Online Safety Bill

Written Evidence Oct. 14 2021

Committee: Draft Online Safety Bill (Joint Committee)

Found: In particular, we heard about slot streaming, social casinos, esports betting and loot boxes. 4.


Departmental Publication (Statistics)
Department for Digital, Culture, Media & Sport

Sep. 30 2021

Source Page: Assessing the UK’s regional digital ecosystems
Document: Assessing the UK's regional digital ecosystems (PDF)

Found: Motion picture, video and television programme production activities 5912 Motion picture, video and


Select Committee
UK Interactive Entertainment
OSB0080 - Draft Online Safety Bill

Written Evidence Sep. 24 2021

Committee: Draft Online Safety Bill (Joint Committee)

Found: developers, publishers, and service companies, working across online, mobile, console, PC, esports


Departmental Publication (Policy paper)
Department for Digital, Culture, Media & Sport

Aug. 03 2021

Source Page: Understanding how platforms with video-sharing capabilities protect users from harmful content online
Document: Understanding how platforms with video-sharing capabilities protect users from harmful content online (PDF)

Found: Understanding how platforms with video-sharing capabilities protect users from harmful content online


Tweet
Alex Sobel (Labour (Co-op) - Leeds North West) - @alexsobel
26 Jul 2021, 4:55 p.m.

Also brilliant to visit Sheffield’s newest Museum the @nvmuk which is like the Museum of my life and the lab with experimental and developmental games and coding your own is a brilliant educational resource. As Chair of Video Games and ESports APPG a visit was overdue!! https://t.co/fmia15ks6M

Link to Original Tweet


Written Question
Sports: Gambling
Wednesday 21st July 2021

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made on the potential effect of Esports Betting on gambling-related harm.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.


Written Question
Sports: Gambling
Wednesday 21st July 2021

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what discussions he has had with (a) the Gambling Commission, and (b) gaming operators on the development of Esports Betting.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.


Written Question
Internet and Video Games: Gambling
Wednesday 21st July 2021

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what data and research he has on the player base of people playing (a) loot boxes, (b) social casinos, (c) twitch gaming and (d) e-sports betting.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.