Video game companies avoid predatory Loot Boxes being defined as gambling on the technicality items received can't be redeemed for money despite clearly being gambling otherwise. Update the Gambling Act to include purchases providing randomized digital items even if they do not have monetary value.
1. Extend the Gambling Act to cover Loot Boxes
03/03/2020 - Petitions
Found: Video game companies avoid predatory Loot Boxes being defined as gambling on the technicality items received
2. Broaden gambling's legal definition to close the predatory loot box loophole
23/07/2019 - Petitions
Found: Include purchases that provide randomized digital items even if they do not have monetary value
Found: covering the links between gaming and gambling, specifically “loot boxes”, in summary it will contain.An IntroductionAn
4. Dr Aaron Drummond & Dr James D. Sauer - written evidence
30/01/2019 - Inquiry: Immersive and addictive technologies - Digital, Culture, Media and Sport Committee
- View source
Found: gaming and gambling: What are the links between gaming and gambling? What are the effects of in-game spending
Found: Economic Policy Implications of Microtransactions and Loot BoxesMatthew McCaffreyLecturer in Enterprise, University
1. Gambling and Lotteries
08/12/2020 - Commons Chamber
1: time in his busy schedule of media appointments to update the House. It really is for the benefit of the - Speech Link
2: what you said.The Gambling Act has been the basis of virtually all gambling regulation in the UK since - Speech Link
2. Children and Young People: Digital Technology
17/01/2019 - Lords Chamber
1: takes note of the relationship between the use of digital technology and the health and well-being of children - Speech Link
2: the global consensus that society as a whole must act in the best interests of the child, in the light - Speech Link
3. Online Gambling Protection
12/03/2019 - Westminster Hall
1: move,That this House has considered online gambling protection.I am very conscious that today - Speech Link
2: a strong point. Is it not the case that online gambling has a predominant effect on the young, and it - Speech Link
4. Gambling-Related Harm
19/03/2019 - Westminster Hall
1: to move,That this House has considered gambling-related harm.It is nice to see you—a Portonian—in - Speech Link
2: the possible grooming of children, normalising gambling as part of their lives.On my last point - Speech Link
5. Gambling Legislation
09/12/2020 - Lords Chamber
1: first part of our comprehensive review of the Gambling Act with a call for evidence. This is an opportunity - Speech Link
2: this House and wider society about the extent of gambling advertising. As was pointed out by the excellent - Speech Link
3: on advertising. We are calling for evidence on gambling advertising but obviously, we cannot prejudge - Speech Link
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The government takes concerns around loot boxes very seriously and will be launching a call for evidence this summer. This will put us on the best footing to take whatever action is necessary.
Over half the UK population plays games, the vast majority engaging safely with content that allows them to enjoy fun, exciting play, find moments of relaxation, socialise, and learn new skills. However, technology in video games is constantly evolving and it is important that government policy reflects this.
We also believe the approach to protecting young people and vulnerable people should be based on evidence. To guide this approach, it will be important to understand fully the existing research around loot boxes, and how current protections and legislation work to keep people safe. That is why on the 8th June 2020 the Secretary of State for Digital, Culture, Media and Sport announced in a written statement to Parliament that we will be launching an open call for evidence on loot boxes later on in the summer. This will also support the review of the Gambling Act 2005.
The loot box call for evidence will seek and examine further information on a range of issues. These include concerns that loot boxes might lead to an increase in problem gambling, particularly amongst young people. Other areas we will investigate include the size of the loot box market, the design of loot boxes, how loot boxes work alongside other types of in-game purchases, and the effectiveness of the current statutory and voluntary regulation.
In addition to a written call for evidence, we plan to hold a series of sessions to discuss issues and solutions in detail, including the most effective approaches to protect people from any harms identified. Full details of the call for evidence and how to respond will be announced shortly with initial findings expected by the end of the year.
The government stands ready to take action should the outcomes of the call for evidence support taking a new approach to ensure users, and particularly young people, are protected.
Department for Digital, Culture, Media and Sport