Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what comparative assessment her Department has made of (a) loot boxes in video games and (b) gambling products; and what steps she is taking to mitigate potential harms associated with loot box mechanics, particularly for children and young people.
The government is committed to ensuring games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, there are appropriate protections in place.
Prizes that can be won via loot boxes do not have a monetary value, cannot be cashed-out, and are of value only within the context of the game. They are therefore not legally classified as gambling. However, evidence has shown an association between loot boxes and gambling-related harm.
To improve protections in games containing loot boxes, industry-led guidance was published in 2023 with a 12-month implementation period, after which DCMS commissioned independent academic research into its effectiveness. We will publish the research shortly, alongside our next steps.