Education: Software and Video Games

(asked on 19th May 2022) - View Source

Question to the Department for Education:

To ask Her Majesty's Government what assessment they have made of the efficacy of interactive learning programmes, including computer games, using the Socratic dialogue.


Answered by
Baroness Barran Portrait
Baroness Barran
Parliamentary Under-Secretary (Department for Education)
This question was answered on 6th June 2022

The Education Endowment Fund's (EEF) metacognition and self-regulation guidance report includes 'Socratic talk' as a common teaching strategy. This can be accessed here: https://educationendowmentfoundation.org.uk/education-evidence/teaching-learning-toolkit/metacognition-and-self-regulation.

The EEF's teaching and learning toolkit highlights that for metacognition and self-regulation, "Studies that use digital technology, for example, intelligent tutoring systems that scaffold learning show particularly high impacts on pupil outcomes." This is based on the EEF's digital technology evidence review (2019), which can be accessed here: https://educationendowmentfoundation.org.uk/education-evidence/evidence-reviews/digital-technology-2019.

The department does not actively support or mandate individual digital products as we believe that it is up to schools and colleges to decide what technology they need to meet their requirements. Meta-analysis from the EEF shows that digital technologies have the best possible impact when embedded in good pedagogy. This can be accessed here: https://educationendowmentfoundation.org.uk/education-evidence/teaching-learning-toolkit.

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