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Written Question
Internet and Video Games: Gambling
Wednesday 21st July 2021

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what data and research he has on the player base of people playing (a) loot boxes, (b) social casinos, (c) twitch gaming and (d) e-sports betting.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.


Select Committee
UK Interactive Entertainment
INF0020 - Influencer culture

Written Evidence Jun. 22 2021

Inquiry: Influencer culture
Inquiry Status: Open
Committee: Culture, Media and Sport Committee (Department: Department for Digital, Culture, Media & Sport)

Found: developers, publishers and service companies, working across online, mobile, console, PC, esports, virtual


Select Committee
Playfinder, Dr Alex Fenton (Lecturer in Digital Business, Salford Business School at University of Salford, and Founder at FanFit), and The Great Run Company
Playfinder, University of Salford, and The Great Run Company

Oral Evidence Jun. 02 2021

Inquiry: National Plan for Sport and Recreation
Inquiry Status: Open
Committee: National Plan for Sport and Recreation Committee

Found: Playfinder, University of Salford, and The Great Run Company Playfinder, Dr Alex Fenton (Lecturer in


Select Committee
The Chartered Institute for the Management of Sport and Physical Activity (CIMSPA), UK Coaching, and Russell Earnshaw (Coach and Director at Magic Academy)
The Chartered Institute for the Management of Sport and Physical Activity (CIMSPA), UK Coaching, and Magic Academy

Oral Evidence May. 26 2021

Inquiry: National Plan for Sport and Recreation
Inquiry Status: Open
Committee: National Plan for Sport and Recreation Committee

Found: The Chartered Institute for the Management of Sport and Physical Activity (CIMSPA), UK Coaching, and


Lords Chamber
Video-sharing Platforms: BBFC Ratings - Thu 04 Mar 2021
Department for Digital, Culture, Media & Sport

Mentions:
1: Lord Taylor of Warwick (Non-affiliated - Life peer) Amazon Prime Video, Apple TV+, Curzon Home Cinema and BFI Player? - Speech Link
2: Baroness Kidron (CB - Life peer) Is the Minister aware that Apple and Google app stores routinely advertise apps and games as suitable - Speech Link
3: Baroness Barran (CON - Life peer) the Video Standards Council. - Speech Link
4: Lord Moynihan (CON - Excepted Hereditary) My Lords, I declare my interest as vice-chair of the All-Party Parliamentary Group on Esports. - Speech Link


Select Committee
Association for UK Interactive Entertainment
FTS0062 - Future UK-EU relations: trade in services

Written Evidence Mar. 02 2021

Inquiry: Future UK-EU relations: trade in services
Inquiry Status: Open
Committee: EU Services Sub-Committee

Found: developers, publishers and service companies, working across online, mobile, console, PC, esports, virtual


Select Committee
ESL UK
COM0065 - Sport in our communities

Written Evidence Jan. 12 2021

Inquiry: Sport in our communities
Inquiry Status: Closed
Committee: Culture, Media and Sport Committee (Department: Department for Digital, Culture, Media & Sport)

Found: https://www.ldnutd.gg/ldnutd-blog/esports-and-covid-191.8.Because of this, we believe esports could


Select Committee
UK Interactive Entertainment
LOL0053 - Living online: the long-term impact on wellbeing

Written Evidence Jan. 07 2021

Inquiry: Living online: the long-term impact on wellbeing
Inquiry Status: Open
Committee: COVID-19 Committee

Found: developers, publishers and service companies, working across online, mobile, console, PC, esports, virtual


Select Committee
Youth Sport Trust
LOL0024 - Living online: the long-term impact on wellbeing

Written Evidence Jan. 07 2021

Inquiry: Living online: the long-term impact on wellbeing
Inquiry Status: Open
Committee: COVID-19 Committee

Found: Similarly, a study published in the scientific journal Nature in 1998 showed that playing video games


Written Question
Sports: Video Games
Friday 9th October 2020

Asked by: Lyn Brown (Labour - West Ham)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made of the potential merits of establishing (a) a DBS checking process and (b) safeguarding guidance for e-sports coaching.

Answered by Caroline Dinenage

The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors.

To deliver on this, the Secretary of State for Digital, Culture, Media and Sport recently hosted the first government roundtable with the esports industry, discussing a range of issues including the importance of safeguarding to ensure young people can engage with esports safely.

Safeguarding will be a key area of consideration as the government builds on the roundtable, developing plans over the next few months to support the growth of a safe and inclusive esports sector in the UK.