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Written Question
Gambling: Video Games
Tuesday 1st February 2022

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, when her Department plans to publish the response to its 2020 consultation on loot boxes in video games.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government undertook a call for evidence from September to November 2020 to examine concerns around loot boxes in video games. We are continuing to evaluate the evidence from more than 30,000 responses that we received, along with an independent Rapid Evidence Assessment commissioned from the InGAME research and innovation centre. Additionally, we have continued a dialogue with the games industry to address issues identified from the evidence.

We will publish the response to the call for evidence in the coming months. As part of this, we will set out findings from the call for evidence and outline next steps to take action where needed.

The Gambling Act Review is ongoing and we will publish our conclusions through a White Paper in the coming months.


Written Question
Gambling: Video Games
Thursday 4th November 2021

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, whether the Government has a timetable for announcing the regulation of loot boxes; and whether that regulation will required primary legislation.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

We ran a call for evidence from September to November 2020 to examine concerns around loot boxes in video games. The government is continuing to evaluate the evidence received from over 30,000 responses to the call for evidence, along with an independent Rapid Evidence Assessment commissioned from the InGAME research and innovation centre. Additionally, we have continued a dialogue with the games industry to develop effective and proportionate solutions in response to issues identified from the evidence. The government response outlining planned next steps is due to be published in the coming months.


Written Question
Video Games: Gambling
Wednesday 15th September 2021

Asked by: Lord McNicol of West Kilbride (Labour - Life peer)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what plans they have to publish the results of their call for evidence on loot boxes in video games, which closed on 22 November 2020.

Answered by Baroness Barran - Parliamentary Under-Secretary (Department for Education)

We want to ensure that all players can enjoy games safely. This is a responsibility that the Government shares jointly with the games industry.

We received over 30,000 responses to our loot box call for evidence, and continue to engage with industry to discuss issues identified from the call for evidence. We will publish our response to the call for evidence on loot boxes in the coming months.


Written Question
Sports: Gambling
Wednesday 21st July 2021

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made on the potential effect of Esports Betting on gambling-related harm.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.


Written Question
Sports: Gambling
Wednesday 21st July 2021

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what discussions he has had with (a) the Gambling Commission, and (b) gaming operators on the development of Esports Betting.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.


Written Question
Internet and Video Games: Gambling
Wednesday 21st July 2021

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what data and research he has on the player base of people playing (a) loot boxes, (b) social casinos, (c) twitch gaming and (d) e-sports betting.

Answered by John Whittingdale

We continue to work with the video games industry, other government departments, and relevant regulatory bodies to ensure games are enjoyed safely. We launched a call for evidence in September to understand players’ experiences with loot boxes and to examine evidence of potential harms. This received over 30,000 responses and we have been working to evaluate fully the evidence gathered. The response will be published in the coming months and will set out preferred actions and potential solutions to any issues identified from the evidence.

The government regularly engages with the Gambling Commission and other bodies to discuss emerging trends, including esports betting. Esports betting is regulated with the same protections as any other sports, and operators must abide by the same regulation and license conditions.

Data from the Gambling Commission’s quarterly surveys shows that in the year to December 2020 9% of adults reported they had ever bet on esports with money or items. Further details can be found at: https://www.gamblingcommission.gov.uk/statistics-and-research/publication/taking-a-more-in-depth-look-at-online-gambling#ref-4 The government does not collect statistics on the player base of people opening loot boxes, playing social casino games or accessing twitch gaming streams.


Written Question
Gambling: Video Games
Friday 9th July 2021

Asked by: Lord McNicol of West Kilbride (Labour - Life peer)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what assessment they have made of the risk of recovering gambling addicts relapsing as a result of loot boxes in video games.

Answered by Baroness Barran - Parliamentary Under-Secretary (Department for Education)

Ensuring that video games are enjoyed safely by players, including children and vulnerable people, is a priority for the Government. That is why the Department for Digital, Culture, Media and Sport launched a call for evidence in September 2020 to examine concerns relating to loot boxes, including evidence of potential harms.


We continue to evaluate the full scope of the evidence gathered from over 30,000 responses received. Potential solutions and preferred actions, including considerations around regulatory proposals, will be set out in the Government’s response to the call for evidence. The response will be published in the coming months and we stand ready to take action should the findings from the call for evidence support taking further measures. Officials continue to monitor the emergence of new research around loot boxes, including reports published by organisations such as GambleAware as the Government response is developed.


Written Question
Gambling: Video Games
Friday 9th July 2021

Asked by: Lord McNicol of West Kilbride (Labour - Life peer)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what plans they have to regulate loot boxes under the Gambling Act 2005, as recommended by the Select Committee on the Social and Economic Impact of the Gambling Industry.

Answered by Baroness Barran - Parliamentary Under-Secretary (Department for Education)

Ensuring that video games are enjoyed safely by players, including children and vulnerable people, is a priority for the Government. That is why the Department for Digital, Culture, Media and Sport launched a call for evidence in September 2020 to examine concerns relating to loot boxes, including evidence of potential harms.


We continue to evaluate the full scope of the evidence gathered from over 30,000 responses received. Potential solutions and preferred actions, including considerations around regulatory proposals, will be set out in the Government’s response to the call for evidence. The response will be published in the coming months and we stand ready to take action should the findings from the call for evidence support taking further measures. Officials continue to monitor the emergence of new research around loot boxes, including reports published by organisations such as GambleAware as the Government response is developed.


Written Question
Gambling: Video Games
Friday 9th July 2021

Asked by: Lord McNicol of West Kilbride (Labour - Life peer)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what assessment they have made of the report by Dr James Close and Dr Joanne Lloyd Lifting the Lid on Loot-Boxes, published by GambleAware in April; and what steps they are taking to ensure that the use of loot boxes by children does not lead to future gambling addiction.

Answered by Baroness Barran - Parliamentary Under-Secretary (Department for Education)

Ensuring that video games are enjoyed safely by players, including children and vulnerable people, is a priority for the Government. That is why the Department for Digital, Culture, Media and Sport launched a call for evidence in September 2020 to examine concerns relating to loot boxes, including evidence of potential harms.


We continue to evaluate the full scope of the evidence gathered from over 30,000 responses received. Potential solutions and preferred actions, including considerations around regulatory proposals, will be set out in the Government’s response to the call for evidence. The response will be published in the coming months and we stand ready to take action should the findings from the call for evidence support taking further measures. Officials continue to monitor the emergence of new research around loot boxes, including reports published by organisations such as GambleAware as the Government response is developed.


Written Question
Gambling: Video Games
Friday 18th June 2021

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, when he plans to bring forward regulatory proposals on Loot Boxes in response to the Loot Box consultation in 2020.

Answered by Caroline Dinenage

The Department for Digital, Culture, Media and Sport launched a call for evidence in September 2020 to examine issues and concerns relating to loot boxes. The call for evidence closed in November 2020 and we received more than 30,000 responses.

We continue to evaluate the full scope of the evidence gathered from responses to the call for evidence. Possible solutions, preferred actions, and a summary of the findings from the evidence, including considerations around regulatory proposals, will be set out in the Government’s response to the call for evidence. The response will be published in the coming months.