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Written Question
Sports: Gambling
Wednesday 10th February 2021

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made of the potential effect of gambling advertising on sports shirts on (a) children and (b) vulnerable people.

Answered by Nigel Huddleston - Financial Secretary (HM Treasury)

The government launched its Review of the Gambling Act 2005 on 8th December with the publication of a Call for Evidence. As part of the wide scope of that Review, we have called for evidence on the benefits or harms of allowing operators to advertise and engage in sponsorship arrangements across sports, esports and other areas. The Call for Evidence will remain open until 31 March, and no policy decisions have yet been made. The government intends to set out conclusions, including any proposals for change, in a white paper later this year.

The government is aware of studies which suggest an association between familiarity with operator logos in childhood, such as those which may feature on football shirts, and intention to bet when of legal age. We are also aware of international research which suggests an association between exposure to the promotion of betting brands during live sport and increased intention to bet amongst adults, including adults who score more highly on the Problem Gambling Severity Index screen used to assess problem gambling. However, we are not aware of evidence which indicates a causative link between exposure to operator logos on sports shirts and the development of problem gambling in childhood or adulthood.

Ministers and officials continue to meet with a range of stakeholders to discuss matters within scope of the Gambling Act Review. Details of ministerial meetings are publicly available and can be found at: https://www.gov.uk/search/transparency-and-freedom-of-information-releases?content_store_document_type=transparency&organisations%5B%5D=department-for-digital-culture-media-sport.


Written Question
Sports: Video Games
Friday 9th October 2020

Asked by: Lyn Brown (Labour - West Ham)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment he has made of the potential merits of establishing (a) a DBS checking process and (b) safeguarding guidance for e-sports coaching.

Answered by Caroline Dinenage

The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors.

To deliver on this, the Secretary of State for Digital, Culture, Media and Sport recently hosted the first government roundtable with the esports industry, discussing a range of issues including the importance of safeguarding to ensure young people can engage with esports safely.

Safeguarding will be a key area of consideration as the government builds on the roundtable, developing plans over the next few months to support the growth of a safe and inclusive esports sector in the UK.


Written Question
Sports: Video Games
Thursday 21st May 2020

Asked by: Karl McCartney (Conservative - Lincoln)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what recent meetings he has had with representatives of esports; and what the outcome was of those meetings.

Answered by Caroline Dinenage

The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors. Esports has also come to the fore during the Covid-19 lockdown, offering entertainment and a way to connect with others.

Ministers have met frequently with the creative industries, including meetings with the Creative Industries Council and weekly roundtable meetings during the current Covid-19 crisis which were attended by organisations such as UKIE that represent businesses in the esports sector. There has also been frequent discussion recently between officials and individual esports businesses and organisations.


Written Question
Sports: Video Games
Monday 18th May 2020

Asked by: Karl McCartney (Conservative - Lincoln)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what recent meetings he has had with representatives of e-sports; and what the outcomes of those meetings were.

Answered by Caroline Dinenage

The government recognises the value of esports which has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors. Esports has also come to the fore during the Covid-19 lockdown, offering entertainment and a way to connect with others.

Ministers have met frequently with the creative industries, including meetings with the Creative Industries Council and weekly roundtable meetings during the current Covid-19 crisis which were attended by organisations such as UKIE that represent businesses in the esports sector. There has also been frequent discussion recently between officials and individual esports businesses and organisations.


Written Question
Sports: Video Games
Monday 18th May 2020

Asked by: Karl McCartney (Conservative - Lincoln)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media, and Sport, what assessment he has made of the value of esports to the UK economy (a) during the covid-19 outbreak and (b) at other times; and if he will make a statement.

Answered by Caroline Dinenage

Esports has the potential to develop as an area of real national strength in the UK, building on our world-class video games, entertainment and sports sectors. The government continues to consider ways to further support the growth of esports in the UK, and officials have been in regular contact with esports companies to assess the impact of covid-19.


Written Question
Gambling: Video Games
Monday 16th October 2017

Asked by: Daniel Zeichner (Labour - Cambridge)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what steps she plans to take to help protect vulnerable adults and children from illegal gambling, in-game gambling and loot boxes within computer games.

Answered by Tracey Crouch

The Gambling Commission released a position paper in March 2017 detailing existing protections in place for in-game gambling, virtual currencies and loot boxes. The paper can be found on the Commission’s website at the following link: http://www.gamblingcommission.gov.uk/PDF/Virtual-currencies-eSports-and-social-casino-gaming.pdf

Where items obtained in a computer game can be traded or exchanged outside the game platform they acquire a monetary value, and where facilities for gambling with such items are offered to consumers located in Britain a Gambling Commission licence is required. If no licence is held, the Commission uses a wide range of regulatory powers to take action.

Protecting children and vulnerable people from being harmed or exploited by gambling is one of the core objectives of the regulation of gambling in Great Britain and a priority for the government. The Gambling Commission have a range of regulatory powers to take action where illegal gambling is taking place. Earlier this year the Gambling Commission successfully prosecuted the operators of a website providing illegal gambling facilities for in-game items which was accessible to children - the first regulator in the world to bring such an action.

The government recognise the risks that come from increasing convergence between gambling and computer games. The Gambling Commission is keeping this matter under review and will continue to monitor developments in the market.


Written Question
Gambling: Video Games
Monday 16th October 2017

Asked by: Daniel Zeichner (Labour - Cambridge)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment the Government has made of the effectiveness of the Isle of Man's enhanced protections against illegal and in-game gambling and loot boxes; and what discussions she has had with Cabinet colleagues on adopting such protections in the UK.

Answered by Tracey Crouch

The Gambling Commission released a position paper in March 2017 detailing existing protections in place for in-game gambling, virtual currencies and loot boxes. The paper can be found on the Commission’s website at the following link: http://www.gamblingcommission.gov.uk/PDF/Virtual-currencies-eSports-and-social-casino-gaming.pdf

Where items obtained in a computer game can be traded or exchanged outside the game platform they acquire a monetary value, and where facilities for gambling with such items are offered to consumers located in Britain a Gambling Commission licence is required. If no licence is held, the Commission uses a wide range of regulatory powers to take action.

Protecting children and vulnerable people from being harmed or exploited by gambling is one of the core objectives of the regulation of gambling in Great Britain and a priority for the government. The Gambling Commission have a range of regulatory powers to take action where illegal gambling is taking place. Earlier this year the Gambling Commission successfully prosecuted the operators of a website providing illegal gambling facilities for in-game items which was accessible to children - the first regulator in the world to bring such an action.

The government recognise the risks that come from increasing convergence between gambling and computer games. The Gambling Commission is keeping this matter under review and will continue to monitor developments in the market.


Written Question
Video Games
Wednesday 1st March 2017

Asked by: Justin Tomlinson (Conservative - North Swindon)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what recent assessment her Department has made of the economic benefits of e-sports.

Answered by Matthew Pennycook - Shadow Minister (Levelling Up, Housing, Communities and Local Government)

Industry estimates by Newzoo suggest that the global eSports market were projected to have reached $463 million in 2016. We are keen to grow eSports in the UK and are working with industry to identify opportunities in this sector.