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Written Question
Gambling: Video Games
Wednesday 7th February 2024

Asked by: Iain Duncan Smith (Conservative - Chingford and Woodford Green)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what steps her Department plans to take to help ensure that the gaming industry complies with voluntary or self-regulatory measures to prevent gambling harms.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance that aims to address the concerns identified for all players, including young people.

Measures to protect players should ensure that the purchase of loot boxes should be unavailable to all children and young people unless enabled by a parent or guardian, and all players should have access to, and be aware of, spending controls and transparent information to support safe and responsible gameplay.

The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, coordinated by Ukie, to report back to DCMS on the extent to which it has been implemented.

We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led measures. We will provide a further update in due course, following the 12-month implementation period.


Written Question
Gambling: Video Games
Wednesday 7th February 2024

Asked by: Iain Duncan Smith (Conservative - Chingford and Woodford Green)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether the she plans to bring forward legislative proposals to regulate loot boxes.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance that aims to address the concerns identified for all players, including young people.

Measures to protect players should ensure that the purchase of loot boxes should be unavailable to all children and young people unless enabled by a parent or guardian, and all players should have access to, and be aware of, spending controls and transparent information to support safe and responsible gameplay.

The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, coordinated by Ukie, to report back to DCMS on the extent to which it has been implemented.

We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led measures. We will provide a further update in due course, following the 12-month implementation period.


Written Question
Video Games: Safety
Wednesday 13th December 2023

Asked by: Paul Blomfield (Labour - Sheffield Central)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, with reference to the guidance on Loot boxes in video games: update on improvements to industry-led protections, published by her Department on 18 July 2023, what steps she is taking to review the impact of these measures on protecting people from gambling harm.

Answered by John Whittingdale

Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance that aims to protect young people from gambling harm.

Measures to protect young people should ensure that the purchase of loot boxes should be unavailable to all children and young people unless enabled by a parent or guardian, and all players should have access to, and be aware of, spending controls and transparent information to support safe and responsible gameplay.

DCMS has published a Video Games Research Framework to support high quality independent research into video games, building understanding of the impact of video games, including loot boxes.

In parallel to the framework, we are now working closely with academics to ensure specific and robust evaluation of the implementation and efficacy of the new industry-led measures on loot boxes in meeting the government’s objectives. We will provide an update following a 12-month implementation period.


Written Question
Gambling: Video Games
Tuesday 19th September 2023

Asked by: Stephanie Peacock (Labour - Barnsley East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what recent discussions she has had with gaming industry on protection for young people against loot boxes in video games.

Answered by John Whittingdale

Since publication of the government response to the call for evidence on loot boxes in video games in July 2022, the Department for Culture, Media and Sport (DCMS) has facilitated engagement between the games industry and players, parents, government departments, independent bodies, regulators, academics and other external organisations. The output of this work was new industry-led guidance on loot boxes published by the industry trade body Ukie in July 2023, and a Video Games Research Framework published by DCMS in May 2023.

To support the development of industry-led guidance, DCMS convened a Technical Working Group with representatives of games companies and platforms. The Technical Working Group met eight times between September 2022 and June 2023, including a meeting chaired by the DCMS Secretary of State in June 2023.


Written Question
Gambling: Video Games
Wednesday 27th July 2022

Asked by: Lord Bishop of St Albans (Bishops - Bishops)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what assessment they have made of whether loot boxes are (1) games of chance, and (2) capable of being exchanged for real money.

Answered by Lord Parkinson of Whitley Bay - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)

Her Majesty’s Government’s response to the call for evidence sets out our findings on loot boxes, and our view on the next steps to address the issues it identified.

The call for evidence identified an association between the purchase of loot boxes and problem gambling. There are, however, a range of plausible explanations for this association, and research has not established whether a causal relationship exists.

Loot boxes vary in their design and deployment within games. Loot box rewards are usually confined for use within a given game and cannot be sold for real world currency, so are unlikely to meet the Gambling Act 2005's definition of a prize of ‘money or money’s worth’.

It is for the Gambling Commission to decide on a case-by-case basis whether to pursue enforcement action against any operations which it believes to be facilitating unlicensed gambling. It has shown that it can and will take action where the trading of items obtained from loot boxes brings loot box mechanics within the statutory definitions of gambling. Its recent uplift in fees has given the regulator new resources to monitor for and tackle unlicensed gambling.


Written Question
Gambling: Video Games
Wednesday 27th July 2022

Asked by: Lord Bishop of St Albans (Bishops - Bishops)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what assessment they have made of the link between loot boxes and problem gambling.

Answered by Lord Parkinson of Whitley Bay - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)

Her Majesty’s Government’s response to the call for evidence sets out our findings on loot boxes, and our view on the next steps to address the issues it identified.

The call for evidence identified an association between the purchase of loot boxes and problem gambling. There are, however, a range of plausible explanations for this association, and research has not established whether a causal relationship exists.

Loot boxes vary in their design and deployment within games. Loot box rewards are usually confined for use within a given game and cannot be sold for real world currency, so are unlikely to meet the Gambling Act 2005's definition of a prize of ‘money or money’s worth’.

It is for the Gambling Commission to decide on a case-by-case basis whether to pursue enforcement action against any operations which it believes to be facilitating unlicensed gambling. It has shown that it can and will take action where the trading of items obtained from loot boxes brings loot box mechanics within the statutory definitions of gambling. Its recent uplift in fees has given the regulator new resources to monitor for and tackle unlicensed gambling.


Written Question
Gambling: Video Games
Wednesday 27th July 2022

Asked by: Lord Bishop of St Albans (Bishops - Bishops)

Question to the Department for Digital, Culture, Media & Sport:

To ask Her Majesty's Government what plans they have to increase monitoring of third-party websites that enable the trading of loot box items.

Answered by Lord Parkinson of Whitley Bay - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)

Her Majesty’s Government’s response to the call for evidence sets out our findings on loot boxes, and our view on the next steps to address the issues it identified.

The call for evidence identified an association between the purchase of loot boxes and problem gambling. There are, however, a range of plausible explanations for this association, and research has not established whether a causal relationship exists.

Loot boxes vary in their design and deployment within games. Loot box rewards are usually confined for use within a given game and cannot be sold for real world currency, so are unlikely to meet the Gambling Act 2005's definition of a prize of ‘money or money’s worth’.

It is for the Gambling Commission to decide on a case-by-case basis whether to pursue enforcement action against any operations which it believes to be facilitating unlicensed gambling. It has shown that it can and will take action where the trading of items obtained from loot boxes brings loot box mechanics within the statutory definitions of gambling. Its recent uplift in fees has given the regulator new resources to monitor for and tackle unlicensed gambling.


Written Question
Gambling: Video Games
Tuesday 1st March 2022

Asked by: Owen Thompson (Scottish National Party - Midlothian)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what recent discussions she has had with representatives of the games industry on tackling harms from loot boxes.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government undertook a call for evidence from September to November 2020 to examine concerns around loot boxes in video games. We are continuing to consider the evidence from more than 30,000 responses that we received, along with an independent Rapid Evidence Assessment commissioned from the InGAME research and innovation centre.

We have continued a dialogue with the games industry to address issues identified from the loot box call for evidence. We will publish the government’s response to the call for evidence in the coming months.


Written Question
Gambling: Video Games
Tuesday 1st March 2022

Asked by: Owen Thompson (Scottish National Party - Midlothian)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, when her Department plans to publish its response to the Loot Boxes in Video Games consultation.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government undertook a call for evidence from September to November 2020 to examine concerns around loot boxes in video games. We are continuing to consider the evidence from more than 30,000 responses that we received, along with an independent Rapid Evidence Assessment commissioned from the InGAME research and innovation centre.

We have continued a dialogue with the games industry to address issues identified from the loot box call for evidence. We will publish the government’s response to the call for evidence in the coming months.


Written Question
Gambling: Video Games
Tuesday 1st February 2022

Asked by: Carolyn Harris (Labour - Swansea East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment her Department has made of whether players can sell items won in video game loot boxes for real-world money.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government undertook a call for evidence from September to November 2020 to examine concerns around loot boxes in video games. We are continuing to evaluate the evidence from more than 30,000 responses that we received, along with an independent Rapid Evidence Assessment commissioned from the InGAME research and innovation centre. Additionally, we have continued a dialogue with the games industry to address issues identified from the evidence.

We will publish the response to the call for evidence in the coming months. As part of this, we will set out findings from the call for evidence and outline next steps to take action where needed.

The Gambling Act Review is ongoing and we will publish our conclusions through a White Paper in the coming months.