Video Games: Consumer Law

Ben Goldsborough Excerpts
Monday 3rd November 2025

(1 day, 21 hours ago)

Westminster Hall
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Ben Goldsborough Portrait Ben Goldsborough (South Norfolk) (Lab)
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I beg to move,

That this House has considered e-petition 702074 relating to consumer law and videogames.

It is a pleasure to serve under your chairmanship, Mr Mundell. I am grateful to the petitioner and to the nearly 190,000 people who signed the petition, demonstrating not only strong public concern but the enormous cultural relevance of video games to people across the country. It is not just a domestic issue; similar campaigns are ongoing in the EU, the United States, Canada and Australia. This is a global conversation, and the United Kingdom must not be left behind.

I come to this debate not only as a Member of Parliament but as a lifelong gamer. From my childhood through to university, games have been a constant: sometimes a way to switch off, sometimes a means to connect with others and sometimes a way to challenge myself. Even today, when I get the odd quiet evening, I can still be found planning new trade networks on “Victoria II”, optimising traffic flow in “Cities: Skylines” or returning to the timeless brilliance of the “Oddworld” series. For many of us, gaming is personal. It is not just simply entertainment; it is a memory, an identity and a community. That is why today’s debate matters. The video game industry contributes £7.6 billion to the UK economy and supports more than 75,000 jobs. We are home to world-leading studios, cutting-edge research and some of the most talented creative minds anywhere on earth. We should value the industry not only for its economic output but as a cultural powerhouse shaping stories, art, music and technology.

Daniel Zeichner Portrait Daniel Zeichner (Cambridge) (Lab)
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Is my hon. Friend aware of the Cambridge-based Ninja Theory’s work with neuroscientist Professor Paul Fletcher on the game “Hellblade”? It gives a really powerful insight into psychosis, and shows how game developers can work effectively with gamers for real social purpose.

Ben Goldsborough Portrait Ben Goldsborough
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This is the thing about gaming: it is not just about the creative arts; it is also about science and technology. Cambridge bats above its average not just within the UK but on the global stage. I am very proud, as an East Anglian MP, to have my hon. Friend’s constituency next door providing this for the future.

The nature of games has changed. Many modern titles are live services, constantly updated, server-dependent and with ongoing operational costs. That is not inherently a bad thing—live services have created vibrant global communities—but it has changed what it means to own a game. Gamers still feel the deep sense of personal possession, because they invest more than money; they invest time, effort, imagination and friendship. When a game shuts down without clear notice, that investment is lost and a shared world disappears. The Video Game History Foundation estimates that 87% of games released before 2010 are now critically endangered.

Warinder Juss Portrait Warinder Juss (Wolverhampton West) (Lab)
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I received an email from a constituent explaining how his beloved video games have been rendered unplayable when the company decides to end server support. We do not accept our mobile phones being switched off whenever a company wants us to buy its new model, so why should we allow thousands of pounds’ worth of games to be made unplayable, just because new games have been introduced? Does my hon. Friend agree that, when we buy a video game, we own it to play it whenever we want, and we need regulation to ensure that? It is not an unreasonable ask of the multi-million pound companies producing these games.

Ben Goldsborough Portrait Ben Goldsborough
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My hon. Friend makes a really important point. What is it to own a video game? What is it to keep the background services running? Is it an interactive process going forward with multiple users, or is it just a single-access game?

When a game shuts down, it is not just a consumer issue but a cultural one. This debate is not just about keeping games playable; it is about preserving our cultural heritage. The National Videogame Museum in Sheffield already does fantastic work to document, curate and celebrate this history, but we need to support institutions like it further. I urge the Government to explore funding, partnerships and sector support to ensure that we maintain a library full of significant games—not necessarily the full playable versions, but assets, scripts, soundtracks and design documents. We would never dream of pulping every copy of Shakespeare, and we should not think any differently about video games.

We have seen what is possible when communities are empowered. When “Doom” was released decades ago, it sparked an entire ecosystem of mods, creativity and eventually genre-defining innovation. We also see it with ROM-hacking communities, especially around older titles such as “Super Mario World”. I am the first to admit that I cannot play “Kaizo Mario World” for toffee—those levels are punishing. But I do enjoy watching streamers such as BarbarousKing both creating the “Grand Poo World Trilogy”—this is the first time that Hansard has had to write that down—and playing it live. That highlights yet another modern element of gaming culture—streaming. Platforms such as Twitch have turned gameplay into performance art, commentary and community. People gather to cheer, learn, laugh and share. This, too, is culture, and it deserves to be safeguarded.

I want to be absolutely clear that this debate is not anti-industry. Running online games costs real money. Servers, hardware, maintenance contracts, security and teams of engineers all cost money. Requiring developers to define end-of-life strategies up front could stifle innovation and create unintended risks. But gamers deserve clarity. If a game is likely to go offline, they should be told that.

Manuela Perteghella Portrait Manuela Perteghella (Stratford-on-Avon) (LD)
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In my constituency, as in many other areas, increasingly residents are finding that the video games that they thought they owned simply stop working when the online support ends, or that ownership is limited by the terms and conditions of the licence, which is deeply frustrating for consumers who have paid money in good faith. Does the hon. Member agree that the Government should ensure that existing consumer protections keep pace with these changes, so that people are not left out of pocket when the digital services that they rely on are switched off, often without warning?

Ben Goldsborough Portrait Ben Goldsborough
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When we look at consumer law, we have to take into account the vast progress that has been made in some sectors. It would be helpful if the Minister was able to look into that issue in the future.

Yasmin Qureshi Portrait Yasmin Qureshi (Bolton South and Walkden) (Lab)
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My hon. Friend is making a great speech. On amending the law, what is required is a simple amendment to the Consumer Rights Act 2015, to ensure that when a game requires online support, developers must allow the purchaser to continue receiving that support.

Ben Goldsborough Portrait Ben Goldsborough
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That is another really practical implementation that could go ahead, and I thank my hon. Friend for suggesting it.

If a game is likely to go offline, gamers should be told, and where possible, offline modes should be provided. When closures are unavoidable, there should be clear notice periods and, where appropriate, refunds. Where a game has no commercial future, studios should be encouraged or supported to preserve assets for cultural history.

Some companies are already showing leadership in this regard. Ubisoft offered refunds when “The Crew” was shut down and Valve released the “Team Fortress 2” source code to help to ensure its long-term preservation, so responsible practice is possible. What we need now is a collaborative code of practice developed jointly by industry, consumer groups, preservation experts and Government—not heavy-handed law, but clear expectations. We must also recognise that independent developers cannot realistically archive every unsuccessful project.

Chris Law Portrait Chris Law (Dundee Central) (SNP)
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The hon. Member is making an excellent case. I represent the city of Dundee, otherwise known as the gaming capital of Europe. Given that we are the city that created “Lemmings” and “Grand Theft Auto”, and that we have the world’s first university degree in computing gaming, it should come as no surprise that the highest number of signatories for this petition came from Dundee. By not amending the law to protect the future for consumers and for those who create the games, we are putting our courses—for example, our degrees—and the jobs of those who work domestically in computer games, both in Scotland and in the rest of the UK, at risk.

Ben Goldsborough Portrait Ben Goldsborough
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This is the one time that I am quite jealous of the hon. Member’s constituency because, as he suggested, it is the constituency that has laid the golden egg. The cultural relevance of GTA is never-ending: when the next title in the series is released it will be bigger than any movie that has been released in the United Kingdom, if not the world, for many years.

I ask the Minister to work with studios and consumer groups to establish clear expectations around shutdowns and access, to support cultural institutions such as the National Videogame Museum and to help develop an industry-led framework to preserve our gaming heritage for future generations.

David Mundell Portrait David Mundell (in the Chair)
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Order. I am sure the hon. Gentleman knows he cannot intervene, having not been here at the start of Mr Goldsborough’s contribution. That is a House rule.

Ben Goldsborough Portrait Ben Goldsborough
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On that note, Mr Mundell, as I was about to finish: this is about fairness, responsibility, creativity and protecting a cultural legacy of which the United Kingdom should be proud.

None Portrait Several hon. Members rose—
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--- Later in debate ---
Ben Goldsborough Portrait Ben Goldsborough
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I thank all Members who took part in the debate and all the petitioners. Were the hon. Member for Strangford (Jim Shannon) present, I could have said that every part of the United Kingdom was represented in the Chamber today—but we nearly got there. That shows the benefits of the video game industry to our economy and to our culture.

I was heartened by the Minister’s closing remarks about action to put consumers back at the heart of the process. This is an evolving situation; the video game industry is changing on a daily basis. Ensuring that consumers are at the heart of how the video game industry works in future is a heartening step to hear about. As I said, this issue will not go away. I hope that the Minister and her Department will work closely with all Members who have spoken today to secure the best outcome, which we all want.

David Mundell Portrait David Mundell (in the Chair)
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I hope that a game out there has the hon. Member for Strangford as a character.

Question put and agreed to.

Resolved,

That this House has considered e-petition 702074 relating to consumer law and videogames.