Asked by: Dan Carden (Labour - Liverpool Walton)
Question to the HM Treasury:
To ask the Chancellor of the Exchequer, whether an assessment has been made of the potential impact of betting duty harmonisation on the level of advertising of online gaming products.
Answered by James Murray - Chief Secretary to the Treasury
The Government is consulting on proposals to simplify the current gambling tax system by merging the three current taxes that cover remote (including online) gambling into one. The Government is committed to engaging with all stakeholders, as part of the consultation process.
We encourage all stakeholders to engage with the consultation to help ensure that all views are properly considered.
Asked by: Martin Wrigley (Liberal Democrat - Newton Abbot)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what steps she is taking to limit access to gambling advertising for people with a gambling addiction.
Answered by Stephanie Peacock - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)
This government recognises that while advertising is a legitimate advantage which licensed operators have over unlicensed gambling firms, increased exposure to gambling advertising can have an impact on gambling participation. Some forms of advertising can also have a disproportionate impact on particular groups, such as children and those who are already experiencing problems with their gambling.
There are existing robust rules in place to ensure that advertising and marketing, whenever it appears, is socially responsible. Licensed operators are prohibited from sending direct marketing to those showing strong indicators of harm and must be part of the GAMSTOP scheme. Individuals registered with the scheme are automatically removed from marketing lists of any gambling company they were registered with. The Gambling Commission is also introducing new requirements for operators to allow customers to have greater control over the direct marketing they receive, and measures to ensure that incentives such as free bets are constructed in a socially responsible manner.
However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.
Asked by: Lord Foster of Bath (Liberal Democrat - Life peer)
Question to the Department for Digital, Culture, Media & Sport:
To ask His Majesty's Government what steps they are taking to prevent loot boxes from appearing in video games designed for children.
Answered by Baroness Twycross - Baroness in Waiting (HM Household) (Whip)
This Government recognises that gambling advertising can have a disproportionate impact on particular groups, such as children and vulnerable people. This is why there are robust rules on content, tone and placement enforced by the Advertising Standards Authority (ASA). Gambling operators must ensure that their advertising is not targeted at children and must not appear in media created for children or for which children make up 25% or more of the audience, including video games. Operators must also ensure that they take all reasonable steps to use data available to exclude individuals on the basis of their age or other relevant criteria. Compliance with these rules is required as part of the Gambling Commission’s Licence Conditions and Codes of Practice (LCCP). The ASA continues to closely monitor and enforce compliance but, if needed, can refer gambling operators’ advertising to the Gambling Commission which can and does take action.
The Department has not had any recent conversations with Apple regarding gambling advertising. However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.
We are committed to ensuring video games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, appropriate protections are in place for players of all ages, including children. In 2020, the previous Government ran a call for evidence on loot boxes which found an association between purchasing loot boxes and problem gambling behaviours, although research has not established whether a causal link exists.
In response, DCMS convened a Technical Working Group of video game representatives which developed new industry-led guidance, published in July 2023, to improve player protections, including making the purchase of loot boxes unavailable to children unless enabled by a parent or guardian. The Government has urged all video games companies to adopt the guidance in full and we have commissioned independent academic research to assess its effectiveness.
Asked by: Lord Foster of Bath (Liberal Democrat - Life peer)
Question to the Department for Digital, Culture, Media & Sport:
To ask His Majesty's Government what assessment they have made of the impact of gambling advertising on children and young people.
Answered by Baroness Twycross - Baroness in Waiting (HM Household) (Whip)
This Government recognises that gambling advertising can have a disproportionate impact on particular groups, such as children and vulnerable people. This is why there are robust rules on content, tone and placement enforced by the Advertising Standards Authority (ASA). Gambling operators must ensure that their advertising is not targeted at children and must not appear in media created for children or for which children make up 25% or more of the audience, including video games. Operators must also ensure that they take all reasonable steps to use data available to exclude individuals on the basis of their age or other relevant criteria. Compliance with these rules is required as part of the Gambling Commission’s Licence Conditions and Codes of Practice (LCCP). The ASA continues to closely monitor and enforce compliance but, if needed, can refer gambling operators’ advertising to the Gambling Commission which can and does take action.
The Department has not had any recent conversations with Apple regarding gambling advertising. However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.
We are committed to ensuring video games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, appropriate protections are in place for players of all ages, including children. In 2020, the previous Government ran a call for evidence on loot boxes which found an association between purchasing loot boxes and problem gambling behaviours, although research has not established whether a causal link exists.
In response, DCMS convened a Technical Working Group of video game representatives which developed new industry-led guidance, published in July 2023, to improve player protections, including making the purchase of loot boxes unavailable to children unless enabled by a parent or guardian. The Government has urged all video games companies to adopt the guidance in full and we have commissioned independent academic research to assess its effectiveness.
Asked by: Lord Foster of Bath (Liberal Democrat - Life peer)
Question to the Department for Digital, Culture, Media & Sport:
To ask His Majesty's Government whether they are conducting an assessment of the impact of gambling advertising independent from the gambling industry.
Answered by Baroness Twycross - Baroness in Waiting (HM Household) (Whip)
This Government has set the gambling industry the task of further raising standards to ensure gambling advertising is appropriate, responsible, and does not exacerbate harm. The Betting and Gaming Council has commissioned an advertising report which will be published in due course. We are committed to reviewing the best available evidence from a wide range of sources to inform next steps in this space. We are also working with all key stakeholders in order to ensure effective measures are in place to protect those at risk.
Asked by: Lord Foster of Bath (Liberal Democrat - Life peer)
Question to the Department for Digital, Culture, Media & Sport:
To ask His Majesty's Government what discussions they have had or plan to have with Apple regarding measures to prevent gambling advertisements in video game applications aimed at children and young people.
Answered by Baroness Twycross - Baroness in Waiting (HM Household) (Whip)
This Government recognises that gambling advertising can have a disproportionate impact on particular groups, such as children and vulnerable people. This is why there are robust rules on content, tone and placement enforced by the Advertising Standards Authority (ASA). Gambling operators must ensure that their advertising is not targeted at children and must not appear in media created for children or for which children make up 25% or more of the audience, including video games. Operators must also ensure that they take all reasonable steps to use data available to exclude individuals on the basis of their age or other relevant criteria. Compliance with these rules is required as part of the Gambling Commission’s Licence Conditions and Codes of Practice (LCCP). The ASA continues to closely monitor and enforce compliance but, if needed, can refer gambling operators’ advertising to the Gambling Commission which can and does take action.
The Department has not had any recent conversations with Apple regarding gambling advertising. However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.
We are committed to ensuring video games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, appropriate protections are in place for players of all ages, including children. In 2020, the previous Government ran a call for evidence on loot boxes which found an association between purchasing loot boxes and problem gambling behaviours, although research has not established whether a causal link exists.
In response, DCMS convened a Technical Working Group of video game representatives which developed new industry-led guidance, published in July 2023, to improve player protections, including making the purchase of loot boxes unavailable to children unless enabled by a parent or guardian. The Government has urged all video games companies to adopt the guidance in full and we have commissioned independent academic research to assess its effectiveness.
Asked by: Lord Foster of Bath (Liberal Democrat - Life peer)
Question to the Department for Digital, Culture, Media & Sport:
To ask His Majesty's Government what steps they are taking to prevent gambling advertisements in video games designed for children and young people.
Answered by Baroness Twycross - Baroness in Waiting (HM Household) (Whip)
This Government recognises that gambling advertising can have a disproportionate impact on particular groups, such as children and vulnerable people. This is why there are robust rules on content, tone and placement enforced by the Advertising Standards Authority (ASA). Gambling operators must ensure that their advertising is not targeted at children and must not appear in media created for children or for which children make up 25% or more of the audience, including video games. Operators must also ensure that they take all reasonable steps to use data available to exclude individuals on the basis of their age or other relevant criteria. Compliance with these rules is required as part of the Gambling Commission’s Licence Conditions and Codes of Practice (LCCP). The ASA continues to closely monitor and enforce compliance but, if needed, can refer gambling operators’ advertising to the Gambling Commission which can and does take action.
The Department has not had any recent conversations with Apple regarding gambling advertising. However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.
We are committed to ensuring video games are enjoyed safely and responsibly by everyone and that, where they contain loot boxes, appropriate protections are in place for players of all ages, including children. In 2020, the previous Government ran a call for evidence on loot boxes which found an association between purchasing loot boxes and problem gambling behaviours, although research has not established whether a causal link exists.
In response, DCMS convened a Technical Working Group of video game representatives which developed new industry-led guidance, published in July 2023, to improve player protections, including making the purchase of loot boxes unavailable to children unless enabled by a parent or guardian. The Government has urged all video games companies to adopt the guidance in full and we have commissioned independent academic research to assess its effectiveness.
Asked by: Martin Wrigley (Liberal Democrat - Newton Abbot)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what steps she is taking to limit access to gambling advertising to people with problem gambling.
Answered by Stephanie Peacock - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)
This government recognises that while advertising is a legitimate advantage which licensed operators have over unlicensed gambling firms, increased exposure to gambling advertising can have an impact on gambling participation. Some forms of advertising can also have a disproportionate impact on particular groups, such as children and those who are already experiencing problems with their gambling.
There are existing robust rules in place to ensure that advertising and marketing, whenever it appears, is socially responsible. Licensed operators are prohibited from sending direct marketing to those showing strong indicators of harm and must be part of the GAMSTOP scheme. Individuals registered with the scheme are automatically removed from marketing lists of any gambling company they were registered with. Further, the Gambling Commission is introducing new requirements for operators to allow customers to have greater control over the direct marketing they receive, and measures to ensure that incentives such as free bets are constructed in a socially responsible manner.
However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.
Asked by: Alex Ballinger (Labour - Halesowen)
Question to the Department for Education:
To ask the Secretary of State for Education, what plans her Department has to improve the education of children and young people on risks associated with online gambling.
Answered by Catherine McKinnell
Children and young people are taught about the importance of online safety and the risks associated with it as part of the statutory relationships, sex and health education (RSHE) curriculum.
The statutory RSHE guidance sets out that that young people should be taught about the risks related to online gambling, including the accumulation of debt, how advertising and information is targeted at them and how to be a discerning consumer of information online. These subjects support young people to develop their ability to self-regulate, as well as providing strategies for doing so. Young people are also taught how to seek help and support if they have concerns.
The department is currently reviewing the statutory RSHE curriculum for primary and secondary pupils and is analysing consultation responses, talking to stakeholders and considering relevant evidence before setting out next steps, including whether any additional content is needed on the risks associated with online gambling.
Asked by: Satvir Kaur (Labour - Southampton Test)
Question to the Department for Digital, Culture, Media & Sport:
To ask the Secretary of State for Culture, Media and Sport, what assessment she has made on the potential impact of gambling advertising, promotion and sponsorship on the (a) mental health and (b) finances of (i) people with a gambling problem and (ii) people susceptible to a gambling problem.
Answered by Stephanie Peacock - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)
This government recognises that while advertising is a legitimate advantage which licensed operators have over illegal gambling firms, increased exposure to gambling advertising can have an impact on gambling participation. Some forms of advertising can also have a disproportionate impact on particular groups, such as children and those who are already experiencing problems with their gambling.
There are existing robust rules in place to ensure that advertising and marketing, whenever it appears, is socially responsible, with a particular regard to the need to protect children, young persons and other vulnerable persons from being harmed and exploited. The Gambling Commission is also introducing new requirements for operators to allow customers to have greater control over the direct marketing they receive, and measures to ensure that incentives such as free bets are constructed in a socially responsible manner.
However, we recognise that more can be done to improve protections. We have set the gambling industry a clear task to raise standards and this work will be monitored closely.