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Written Question
UK Trade with EU
Wednesday 15th May 2024

Asked by: Viscount Waverley (Crossbench - Excepted Hereditary)

Question to the Cabinet Office:

To ask His Majesty's Government what steps they will take to ensure that trade relations with EU member states are not disrupted as a result of new import controls.

Answered by Baroness Neville-Rolfe - Minister of State (Cabinet Office)

The Government has undertaken extensive engagement with EU Member States to reduce any risk of disruption to trade as a result of the new requirements. This included Ministerial engagement in the joint UK / EU Domestic Advisory Group session at the start of January 2024, enabling EU trade associations to engage directly on their outstanding queries ahead of the Border Target Operating Model (BTOM) implementation.

We continue with official level engagement with trading partners across the EU, including official visits to Belgium (by myself), the Netherlands, Denmark, Ireland, Italy, Spain, Poland and Germany in 2023 and 2024. The Chief Veterinary Officer has also engaged with counterparts across the EU in order to resolve issues such as ensuring availability of translated Export Health Certificates.

Prior to the second BTOM milestone of 30 April 2024, officials worked with EU-based businesses to conduct robust operational testing. We have and will continue to work with the European Commission, individual EU Member States and trade bodies through established fora, webinars, business-to-government and commodity-specific sessions. We are always keen to seek feedback to address any concerns.


Written Question
INEOS: Belgium
Friday 3rd May 2024

Asked by: Kenny MacAskill (Alba Party - East Lothian)

Question to the Department for Business and Trade:

To ask the Secretary of State for Business and Trade, pursuant to the Answer of 25 March 2024 to Question 19719 on INEOS: Belgium, whether her Department sought assurances from Ineos on the safeguarding of the petrochemical site at Grangemouth before providing support for the Ineos Project One plant at Antwerp.

Answered by Greg Hands - Minister of State (Department for Business and Trade)

UK Export Finance is the UK’s Export Credit Agency, and its role is to provide finance and insurance to support UK exports.

It has not had any involvement with the Grangemouth Petrochemical site.


Written Question
INEOS: Grangemouth
Friday 3rd May 2024

Asked by: Kenny MacAskill (Alba Party - East Lothian)

Question to the Department for Business and Trade:

To ask the Secretary of State for Business and Trade, pursuant to the Answer of 25 March 2024 to Question 19719 on INEOS: Belgium, whether she made an assessment of the potential merits of supporting the cethelyne cracker plant at the existing Ineos site at Grangemouth.

Answered by Greg Hands - Minister of State (Department for Business and Trade)

UK Export Finance is the UK’s Export Credit Agency, and its role is to provide finance and insurance to support UK exports.

It has not had any involvement with the Grangemouth Petrochemical site.


Written Question
Gambling: Video Games
Thursday 2nd May 2024

Asked by: Angela Crawley (Scottish National Party - Lanark and Hamilton East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether she has had discussions with her Belgian counterpart on regulating micro-transactions in video games as gambling.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.

We have since welcomed new industry-led guidance to improve protections for players and meet the following Government objectives that:

  • purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and

  • all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.

We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.

Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play

We have also published a Video Games Research Framework to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.

While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.


Written Question
Gambling: Video Games
Thursday 2nd May 2024

Asked by: Angela Crawley (Scottish National Party - Lanark and Hamilton East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether her Department (a) has and (b) plans to make an assessment of the potential impact of micro-transactions in video games on levels of spending among children and young people.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.

We have since welcomed new industry-led guidance to improve protections for players and meet the following Government objectives that:

  • purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and

  • all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.

We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.

Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play

We have also published a Video Games Research Framework to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.

While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.


Written Question
Gambling: Video Games
Thursday 2nd May 2024

Asked by: Angela Crawley (Scottish National Party - Lanark and Hamilton East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether her Department has made an assessment of the potential impact of micro-transactions in video games on gambling behaviours among children and young people.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.

We have since welcomed new industry-led guidance to improve protections for players and meet the following Government objectives that:

  • purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and

  • all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.

We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.

Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play

We have also published a Video Games Research Framework to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.

While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.


Written Question
Gambling: Video Games
Thursday 2nd May 2024

Asked by: Angela Crawley (Scottish National Party - Lanark and Hamilton East)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether she plans to increase regulation of micro-transactions in video games.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

The Government monitors the impact of microtransactions in video games on players, including children and young people. In 2020, we launched a call for evidence on loot boxes in video games which found an association between purchasing loot boxes and problem gambling, although no causal link has been found.

We have since welcomed new industry-led guidance to improve protections for players and meet the following Government objectives that:

  • purchases of loot boxes should be unavailable to all children and young people unless and until they are enabled by a parent or guardian; and

  • all players should have access to and be aware of spending controls and transparent information to support safe and responsible gaming.

We are working with industry and academics to monitor the implementation and effectiveness of the new guidance and will provide an update following the 12-month implementation period, and independent academic scrutiny. We continue to keep our position on possible future legislative options under review. We monitor developments in other international jurisdictions, including Belgium, although no recent discussions with Belgian counterparts have taken place.

Whilst the new guidance relates to paid loot boxes specifically, a number of the measures are relevant to in-game microtransactions more broadly, particularly for children and young people. This includes driving awareness of and uptake of parental controls, and running a three-year £1 million public information campaign to provide information to players and parents about safe and responsible play

We have also published a Video Games Research Framework to improve the evidence base on the impacts of video games, including microtransactions and player spending. The Framework outlines the research topics and priorities which we have identified as core areas in need of further research. This includes better understanding of the impact of different monetisation features on players’ experiences, and the effectiveness of mechanisms to mitigate the risk of problematic spending behaviours.

While some microtransactions share similarities with traditional gambling products, we view the ability to legitimately cash out rewards as an important distinction. In particular, the prize does not normally have real world monetary value outside of the game, and its primary utility is to enhance the in-game experience. The Gambling Commission has shown that it can and will take robust enforcement action where the trading of items obtained from in-game microtransactions does amount to unlicensed gambling. Microtransactions within video games - including loot boxes - are also subject to consumer protection legislation that protects against misleading or aggressive marketing.


Written Question
Undocumented Migrants
Tuesday 30th April 2024

Asked by: Helen Grant (Conservative - Maidstone and The Weald)

Question to the Foreign, Commonwealth & Development Office:

To ask the Deputy Foreign Secretary, what diplomatic steps he is taking to strengthen international co-operation to tackle illegal migration.

Answered by Andrew Mitchell - Minister of State (Foreign, Commonwealth and Development Office) (Minister for Development)

We engage with partners worldwide, including through international fora such as the G7 and the UK-hosted European Political Community summit in July 2024, to improve returns processes, tackle organised immigration crime and address the root causes of irregular migration.

In 2023/2024, we signed new deals with Bulgaria, Belgium, and Frontex (European border and coastguard agency), and through our close partnership with France stopped over 26,000 crossing attempts in 2023.

On 17 April 2024, the UK signed an agreement with Vietnam to increase cooperation on tackling illegal migration.


Written Question
INEOS: Belgium
Friday 26th April 2024

Asked by: Kenny MacAskill (Alba Party - East Lothian)

Question to the Department for Business and Trade:

To ask the Secretary of State for Business and Trade, pursuant to the Answer of 25 March 2024 to Question 19719 on INEOS: Belgium, whether the Ineos project will be capable of processing sustainable aviation fuel.

Answered by Greg Hands - Minister of State (Department for Business and Trade)

The INEOS Olefins project is a petrochemical plant being built to produce a range of petrochemicals products rather than burnable fuels. Therefore it neither processes nor produces any form of aviation fuel.


Written Question
INEOS: Belgium
Wednesday 24th April 2024

Asked by: Kenny MacAskill (Alba Party - East Lothian)

Question to the Department for Business and Trade:

To ask the Secretary of State for Business and Trade, pursuant to the Answer of 18 April 2024 to Question 21358 on INEOS: Belgium, if he will provide a breakdown of the €200 million of UK content by the (a) sectors and (b) nature of (i) goods and (ii) services.

Answered by Greg Hands - Minister of State (Department for Business and Trade)

The largest share of the UK content goes to supporting jobs where a UK company is responsible for construction and project management of associated facilities for the INEOS Project One site, including design and engineering services. Additionally, UK content support has been provided for a company to provide equipment for furnaces, as well as for companies providing legal and procurement services from the UK.

The Department for Business and Trade are unable to provide further details about contracts already awarded for reasons of commercial sensitivity.